Sivasi bhakti pirates of the fever sea skull and shackles obsidian portal hawaiian vacation packages for two

C Martial Flexibility – At 1st level, can take move action to grant benefits of combat feat not possessed. Effect a trip to hawaii lasts for 1 minute. Brawler must meet all feat’s prerequisites. May use ability number of times per day equal to 3 + 1/2 brawler level (minimum 1). Brawler can use ability before duration expires to replace previous combat feat with another choice. At 6th level, can use ability to grant effects of two combat feats. May select one feat hawaiian all inclusive vacation deals as swift action or two feats as move action. Each feat counts towards daily uses. At 10th level, can use ability to grant effects of three combat feats. May select one feat as free action, two feats as swift action, or three feats as move action. Each feat counts towards daily uses. At 12th level, can use ability to gain benefit of one combat feat as immediate action or three combat feats as swift action.

Each feat counts towards daily uses. At 20th level, can use ability to gain benefit of any number of combat feats as swift action. Each feat counts towards daily uses.

C Unarmed Strike – At 1st level, gain Improved Unarmed Strike as a bonus feat. May attack with fist, elbows, knees, and feet. May make unarmed strikes vacations hawaii flights with hands full and no off-hand attack for monk unarmed strike. May apply full Strength bonus on damage rolls for all unarmed strikes. Unarmed honeymoon in hawaii strikes deal lethal damage, but may choose to deal nonlethal damage with no penalty, and may make same choice during grappling.

C Improvised Weapon Master – At 1st level, gain Improved Catch Off-Guard as a bonus feat. At 4th level, as swift action, may choose to change improvised weapon’s damage type to choice of bludgeoning, piercing, or slashing for 1 round. At 8th level, gain Improvised Weapon Mastery as bonus feat. At 16th best deals on trips to hawaii level, treat improvised weapons as one size larger for purposes of damage, to maximum of 2d6. At 20th level, treat improvised weapons as one size larger for purposes of damage, to maximum of 2d8, and critical threat range increase to 18-20.

C Defender’s Flurry – Starting at 2nd level, can make defender’s flurry as full-attack action. When doing, brawler has Two-Weapon Fighting Feat when attacking with any combination of unarmed strikes, one-handed improvised melee weapons, or one-handed light melee weapons with which proficient. Can also use cutlass in one hand along with other allowable weapons. Brawler does not need to use two different weapons to use ability. Brawler applies full Strength modifier to damage rolls for all attacks made with defender hawaii holiday package deals’s flurry, whether attacks made with off-hand weapon or not. Can substitute any attack during flurry with dirty trick or disarm maneuver. Brawler with natural weapons can’t use such weapons as part of flurry, nor can make natural weapon attacks in addition to brawler’s flurry attacks. At 8th level, brawler gains use of Improved Two-Weapon Fighting feat when using defender’s flurry. At 15th level hawaii bundle trips, gain use of Greater Two-Weapon Fighting feat when using defender’s flurry.

C Maneuver Training – At 3rd level, can select on combat deals for hawaii vacations maneuver to receive additional training. Gain +1 bonus on combat maneuver checks when performing maneuver and +1 bonus to Combat Maneuver Defense against maneuver. At 7th level and every four levels thereafter, can select additional combat maneuver. In addition, bonuses granted by all previous maneuvers increase by 1 each.

C Into the Deck – At 4th level, gain +2 circumstance bonus on bull rush combat maneuvers when aboard ship. If do not have Improved Bull Rush feat, still provoke attacks of opportunity. If foe is adjacent to edge of ship, deckfighter does not consider ship’s rail or any solid object up to four feet high as wall or obstacle when determining whether can perform bull rush maneuver. Bonus increases to +4 at 10th level and +6 at 16th level.

Breeze-Kissed – Gain +2 racial bonus to Armor Class against non-magical ranged attacks. Can calm or renew winds as swift hawaii best deal packages action. Once per day, can channel wind into single gust, making bull rush or trip combat maneuver attempt trip to hawaii package against one creature within 30 feet. Whether or not attempt succeeds, winds are exhausted and no longer provide bonus to Armor Class for 24 hours. This is supernatural ability.

1 Power Attack – May take a – 1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Bonus to damage is increased by half if you are using a two-handed weapon, a one-handed weapon with two hawaii all inclusive packages for two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. Bonus to damage is halved if making attack with off-hand weapon or secondary natural weapon. Penalty increases by – 1 and bonus damage increased by +2 at base attack bonus of +4 and every 4 points thereafter. Must choose to use before attack roll and effects last until next turn.