Balance Mod Update Sep 25, 2018 – Page 8

I still think that changing hallucination to 75 energy is a dumb half-measure and that it needs to be 50. Then it would actually be useful for scouting since a hallucination can be sent as soon as the sentry is made (if changes have to be made to the hallucinations themselves to balance it then so be it). Better scouting would solve so many of the issues protoss has right now and would allow actual meaningful changes to be made to protoss. A good chunk of the stuff we see being abused by protoss players also happens to be stuff vital to protoss not dying to various all-ins and proxies that they can’t reliably scout right now. Shield batteries are probably too good right now but without them protoss dies to a whole range of things.

That’s what I mean by adjust the hallucinations to compensate.

If the hallucinations had shorter durations or something like that they would still be quite useful. Even just long enough to scout the main of an opponent, it would be a massive improvement over what protoss has now, which is basically nothing until either the robo/stargate finishes or a sentry is built and is left to generate 100 energy, all of which are too late to be prepared for a lot of situations, especially proxies.

2) Equating a scan to a 50 energy hallucination is not fair in my opinion. A scan is -240 minerals for a terran who absolutely MUST mule in order to keep up economically with P and Z macro mechanics (Chrono/Injects). The sacrifice to scan economically costs much more than the 50 energy, so the sacrifice of a force field for near constant scouting is almost infinitely better.

I still think that changing hallucination to 75 energy is a dumb half-measure and that it needs to be 50. Then it would actually be useful for scouting since a hallucination can be sent as soon as the sentry is made (if changes have to be made to the hallucinations themselves to balance it then so be it). Better scouting would solve so many of the issues protoss has right now and would allow actual meaningful changes to be made to protoss. A good chunk of the stuff we see being abused by protoss players also happens to be stuff vital to protoss not dying to various all-ins and proxies that they can’t reliably scout right now. Shield batteries are probably too good right now but without them protoss dies to a whole range of things.

That’s what I mean by adjust the hallucinations to compensate. If the hallucinations had shorter durations or something like that they would still be quite useful. Even just long enough to scout the main of an opponent, it would be a massive improvement over what protoss has now, which is basically nothing until either the robo/stargate finishes or a sentry is built and is left to generate 100 energy, all of which are too late to be prepared for a lot of situations, especially proxies.

2) Equating a scan to a 50 energy hallucination is not fair in my opinion. A scan is -240 minerals for a terran who absolutely MUST mule in order to keep up economically with P and Z macro mechanics (Chrono/Injects). The sacrifice to scan economically costs much more than the 50 energy, so the sacrifice of a force field for near constant scouting is almost infinitely better.

I still think that changing hallucination to 75 energy is a dumb half-measure and that it needs to be 50. Then it would actually be useful for scouting since a hallucination can be sent as soon as the sentry is made (if changes have to be made to the hallucinations themselves to balance it then so be it). Better scouting would solve so many of the issues protoss has right now and would allow actual meaningful changes to be made to protoss. A good chunk of the stuff we see being abused by protoss players also happens to be stuff vital to protoss not dying to various all-ins and proxies that they can’t reliably scout right now. Shield batteries are probably too good right now but without them protoss dies to a whole range of things.

That’s what I mean by adjust the hallucinations to compensate. If the hallucinations had shorter durations or something like that they would still be quite useful. Even just long enough to scout the main of an opponent, it would be a massive improvement over what protoss has now, which is basically nothing until either the robo/stargate finishes or a sentry is built and is left to generate 100 energy, all of which are too late to be prepared for a lot of situations, especially proxies.

2) Equating a scan to a 50 energy hallucination is not fair in my opinion. A scan is -240 minerals for a terran who absolutely MUST mule in order to keep up economically with P and Z macro mechanics (Chrono/Injects). The sacrifice to scan economically costs much more than the 50 energy, so the sacrifice of a force field for near constant scouting is almost infinitely better.